<?xml version="1.0"?>
<materials version="3" group="dogshit">
	<material render_template="generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" name="mtr_body" version="2" unique="true">
		<diffuse_texture file="units/ich/skins/ich_male_fat/body_df"/>
		<bump_normal_texture file="units/ich/skins/ich_male_fat/body_nm"/>
		<material_texture file="units/ich/skins/ich_male_fat/body_gsma"/>
		<reflection_texture file="environments/cubemaps/cubemap_steel" type="cubemap"/>
		<variable type="vector3" name="contour_color" value="1 1 1"/>
		<variable type="scalar" name="contour_opacity" value="0"/>
	</material>
	<material render_template="generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS" name="mtr_body_lod" version="2">
		<diffuse_texture file="units/ich/skins/ich_male_fat/mark_df"/>
		<bump_normal_texture file="units/ich/skins/ich_male_fat/mark_nm"/>
		<material_texture file="units/ich/skins/ich_male_fat/mark_gsma"/>
		<opacity_texture file="units/ich/skins/ich_male_fat/mark_op"/>
		<reflection_texture file="environments/cubemaps/cubemap_gold_strong_df" type="cubemap"/>
		<variable type="scalar" name="alpha_ref" value="0.42100000574719"/>
		<variable name="contour_color" type="vector3" value="1 1 1"/>
		<variable name="contour_opacity" type="scalar" value="0"/>
	</material>
	<material render_template="generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" name="mtr_extra" version="2">
		<diffuse_texture file="units/ich/skins/ich_male_fat/body_df"/>
		<bump_normal_texture file="units/ich/skins/ich_male_fat/body_nm"/>
		<material_texture file="units/ich/skins/ich_male_fat/body_gsma"/>
		<reflection_texture file="environments/cubemaps/cubemap_gold" type="cubemap"/>
		<variable name="contour_color" type="vector3" value="1 1 1"/>
		<variable name="contour_opacity" type="scalar" value="0"/>
	</material>
<material name="shadow_caster" render_template="shadow_caster_only:SKINNED_3WEIGHTS"/>
</materials>   