<materials version="3" group="inf3_acc_t800">
    <material render_template="generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" name="mtr_body" version="2" unique="true">
       <diffuse_texture        file="units/ich/skins/ich_male_fat/fps_df"/>
        <bump_normal_texture    file="units/ich/skins/ich_male_fat/body_nm"/>
		<reflection_texture file="environments/cubemaps/cubemap_steel" type="cubemap"/>
    </material>
</materials>    